to the Tool Shed
is where we will house special FSNavigator files, the latest
EZ-Landmark Database, and any other tools that are frequently
used in Misty Moorings.
Tool Shed is also where we will house our Frequently Asked
Questions (FAQs) for Misty Moorings subjects.
||Why do I sometimes see lines on frozen lakes and glaciers?
In fact, everyone will see this effect on glaciers and
larger frozen lakes when Water Effects (reflections) are
turned on (though the "severity" of the problem
probably depends on system specs). It's a problem with the
way FS displays the mip maps (i.e., variable resolution)
of polygon textures. When approaching from a distance, FS
loads lower-resolution versions of the textures first, gradually
replacing them with the higher res versions. Somehow, some
of the low-res textures don't fully cover the display grid
and thus the underlying water (and it's shiny effect) peek
through at the seams of the grid. It's a bug "made
by MS" but an easy workaround is to disable Water Effects
during winter. Actually, the issue is described on P.18
in the color manual.
Installing Misty Moorings Basic package, where do all these
What do I do after I place them?
When you download the Misty Moorings Basic package and
open the zip file you will find two things: A folder named:
"Misty Moorings Temp" and a Readme.txt file.
When you open the Misty Moorings Temp, you will see the
following folders: Addon Scenery, Misty Moorings, Scenery
and Weather. Here's where they go:
Addon Scenery ... copy it and paste it into your Flight
Simulator 9 folder (the main flight simulator folder), it
will over write the Addon Scenery folder that is there.
This puts the AFCAD files in their proper place automatically.
Scenery ... copy it and paste it into your Flight Simulator
9 Folder (the main folder), it also will over write the
Scenery folder that is there. This puts a file automatically
Weather ... copy it and paste it into your Flight Simulator
9 folder (the main flight sim folder), it also will over
write the Weather folder that is there. This automatically
puts a new weather startup situation into FS9.
You put the Misty Moorings folder
where you usually put your addon scenery. If you do not
have such a place, you should create one. In my Flight Simulator
9 folder, I have created a file I named "DougScenery".
(Structure C:.../Flight Simulator 9/DougScenery/)
All of my addon sceneries go into this folder. So in my
case, I would copy the Misty Moorings folder and paste it
into my "DougScenery" folder. Later, when you
download one of the Misty Moorings Addons, you should put
them in the same place following the same procedure.
(Structure C:.../Flight Simulator 9/DougScenery/Misty Moorings/)
(Structure C:.../Flight Simulator 9/DougScenery/Raptor's
Next, you must "install"
the scenery into FS9.
1. Open Flight Simulator to the start page (blue page).
2. In the lower left hand corner, click on "Settings"
... this brings up the Scenery Library
3. Click on "Scenery Library" and a list appears
of the sceneries you have.
4. Click on "Add Area" ... go find your addon
scenery folder (DougScenery)
5. The window will show all the sceneries you have in there
6. Click on Misty Moorings and the list changes to Scenery
....Do not click on these, you have already established
your path to Misty Moorings
7. Now click the OK button. You will now see Misty Moorings
on the top of the list.
....Note: you must have all Misty Moorings addon sceneries
ABOVE (on the library scenery list) of Misty Fjords scenery
and Misty Fjords landscape. [Explained Here]
8. Click on the OK button and EXIT Flight Simulator.
9. Restart Flight Simulator and it will pick up the new
scenery area ... go fly!
You follow the above 9 steps for all Misty Mooring addon
How do I install the Misty Moorings AI Traffic files?
When you download the Misty_Moorings_Traffic.zip file and
unzip it, you will see a folder named "Misty Moorings
Traffic". Inside this folder are the following folders:
Addon Scenery, Aircraft, Effects and Scenery. The easiest
and quickest way to install these is to copy all of them
and paste them into your Flight Simulator 9 folder ... over
writing what is there. This automatically places all of
the files in the proper places.
(Structure: C:.../Flight Simulator 9/Addon Scenery/Scenery/"AFCAD"
(Structure: C:.../Flight Simulator 9/Effects/ fx_AI_floatplane_spray...)
(Structure: C:.../Flight Simulator 9/Aircraft/"folders
for various aircraft:)
(Structure: C:.../Flight Simulator 9/Scenery/World/Scenery/traffic
So there is no need to "add scenery" for the
AI Traffic file for Misty Moorings.
Note on "over writing". If you look at the structure
of the Aircraft folder above. When you paste, the program
knows there is already a folder called "Aircraft"
and is asking you if it is OK to over write it. What you
are over writing is the "name" of the folder,
not necessarily what is IN the Aircraft Folder. Next, the
program starts adding the aircraft folders ... at this point
you will probably not be over writing as all these files
will be new and will be placed in the Aircraft file.
Note ... there is also an "updated AI Traffic files
that adds more traffic look on the Environment Page on the
AI Traffic download table. [here]
||This "over writing" scares me, could you explain what
is happening when I do this?
Look at the structure from FAQ 3:
(Structure: C:.../Flight Simulator 9/Aircraft/"aircraft
When you copy the "Aircraft" folder and attempt
to paste it into your Flight Simulator 9 folder, Windows
sees a folder named "Aircraft" already there and
warns you that you are about to over write it. What you
are actually over writing at this point is the "name"
of the folder (Aircraft), not what is in it. So at this
point (and all at the blink of an eye) "Aircraft"
is replaced with "Aircraft".
Flight Simulator 9/Aircraft is replaced by Flight Simulator
9/Aircraft = no change
Next, Windows looks inside the AIRCRAFT file and starts
putting in the new folders. The aircraft folders inside
the AIRCRAFT folder you are pasting are different from those
already in the present Aircraft folder. So Windows simply
places these folders in the Aircraft folder (adding them
to what is already there) with no over writing. (The only
exception would be that you might already have one of these
folders .. if so, Windows will warn you again that you are
about to over write something in this case you should always
be careful that the file you are putting in is newer than
the one it is replacing, but more often, you will find they
are the same ... an over write is OK).
||How do I make use of the FSE files? What are the for? Why are
some so large?
When a scenery enhancement is created with FSE, the program
two or all three of the following files:
1. filename.se2 - This is the static (non-moving) object
file and contains
information that tells FSE where specific objects are located.
must be placed in the FSE Data folder (typically c:\program
Games\Flight Simulator 2004\Lago\FSE\Data\). Almost all
will have this file. The only time you won't see this file
is when no static
objects were used (i.e. the scenery only includes moving
objects and / or
2. filename.sc - If sounds were used in the enhancement,
FSE will include
the information in this file. These files must be placed
in the Sounds
folder (typically c:\program files\Microsoft Games\Flight
2004\Lago\Common\Sounds\). Sounds are optional therefore
enhancements will have this file.
3. filename.osc - If the scenery includes object movement
etc), that information is stored in this file. OSC files
must be placed in
the 'tracks' folder (typically, C:\Program Files\Microsoft
Simulator 9\LAGO\Common\Tracks\). Tracks are optional therefore
enhancements will have this file.
For all FSE projects, the 'filename' will be the same for
all three types.
For example, if you were to create enhancements for Ketchikan
you named the scenery 'PAKT', the files would automatically
be generated as
PAKT.SE2, PAKT.SC and PAKT.OSC.
After you have downloaded an FSE package, simply copy each
file to its
proper folder. You should never get an 'overwrite' warning
unless you are
replacing an existing package.
Objects and sounds are not included with the download. When
the FSE program, the objects and sounds were installed with
it. The SE2, OSC
and SC files only contain information that tells FSE where
to put them.
Why are some files so large?
Sound files can be very large. We now have two files that
are rather large by comparison, these are "Misty_Moorings_FSE.zip"
and "JvH-FSESound-V1.zip" both of these are sound
files for the many things FSE can do. These two files contain
most of the sounds that would be used in an FSE enhancement.
The Misty Moorings FSE handles sounds for most of the Misty
Moorings locations. The JvH sound file is for Jaap van Hees'
enhancements that use some of the new sounds. We ask all
developers to try to use sounds from those two sound packs
so we can limit the amount of downloading our users must
do. So once you have the basic packages, the downloads will
be smaller because the developers know you already have
||How do I put in a typical addon scenery from Misty Moorings,
(like Dan's Hideaway)?
1. Download the Dan's Hideaway zip file "danshideaway.zip"
2. Unzip it: you will find the following: Dan's_Hideaway
folder and a Readme.txt
-- Readme.txt ... tells you about the addon you are about
-- Dan's_Hideaway Folder: has two files in it Scenery and
3. Copy the "Dan's_Hideaway Folder and paste it into
the place where you usually place your addon sceneries.
4. Add the scenery area inside FS9 [explanation
||AFCAD files, where is the proper place for them? And what is
As a rule of thumb, all AFCAD files should be placed in
(Structure: C:../Flight Simulator/Addon Scenery/Scenery/[all
AFCAD files all start with an AF2_ prefix and end with
a .bgl extension. If you have duplicates, you can and probably
will run into trouble. To avoid this, always put them in
the file indicated above. It is a good idea to do a "search
for file" on your computer and see if you have any
stray AFCADs search for "AF2*.bgl". If you find
a stray, CUT it and PASTE it to the Addon Scenery/Scenery
folder. (Be sure you CUT it or you'll still have the duplicate!)
What can an AFCAD file do?
AFCAD, (Airport Facility Computer Aided Design) is a Copyright
2003 by Lee Swordy.
You can add, delete, move or modify runways. This includes
all runway markings, lighting, approach lights, VASI and
similar visual landing aids. Although you cannot create
your own runway surface textures, you can choose from an
array of stock surface types from concrete to water.
Different runways for takeoffs and landings
At airports that have parallel runways, you can change which
runways ATC assigns to user and AI aircraft for takeoffs
and landings. Note that you cannot make ATC use crossing
runways or runways at different angles simultaneously.
You can add, delete, move or modify taxiways. This includes
taxiway markings, lighting, surface type, and designations
(e.g. taxiway "B2"). In addition to the visual
appearance and location of taxiways, the routing of taxiways
also controls how ATC routes user and AI aircraft around
You can add, delete, move or modify apron surfaces and apron
edge lights. Apron surfaces can be used anywhere extra pieces
of pavement are required around airports, not just at terminal
You can add parking spots (gate and ramp parking) and modify
or delete existing parking spots at airports for your own
use, or to increase the AI levels at an airport. Parking
can be added at airports that do not currently have it.
Any number of parking spots can be added. You can also adjust
gate parking so that aircraft doors mate with existing boarding
bridges (jetways). Parking is required in order for AI to
operate at an airport, so adding parking will also allow
you to program AI to use airports that do not currently
Airline Gate Assignments
Microsoft added to FS2004 the capability to assign specific
airlines to specific gates. You can also designate classes
of aircraft to use certain classes of parking, such as GA
aircraft to ramp parking, cargo aircraft to cargo parking
and military aircraft to mil parking .
ATC and communications
You can add, delete, and modify communications frequencies.
Adding a tower and/or ground control frequency is all that
is needed to add ATC to any airport that does not already
have it, you do not need an actual control tower scenery
object to have ATC operation. Note that FS2002 required
ATC to be present at an airport in order for AI to operate
there but FS2004 no longer has that restriction, AI can
now operate even at uncontrolled airports.
You can add new navaids or modify stock navaids (ILS, Marker
Beacons, VOR / DME, NDBs).
You can add new helipads or modify stock helipads.
Every airport comes with default start locations for your
aircraft at the end of each runway. These can be changed
to be at different locations, such as at the taxiway entrance
to a runway.
Control tower view
The location for the control tower view of your aircraft
(selected by pressing the S key twice in FS)
can be changed. This can be placed at the actual control
tower location, if there is a tower, or any other location
Some third party replacement airports do not line up properly
with stock Flight Simulator airports. This can cause the
AI to taxi and take off and land on the grass instead of
runways and taxiways. AFCAD allows you to shift the entire
airport, or realign specific taxiways, runways and parking
to correct this.
||What should the "order" of sceneries be in the scenery
NOTE: AN UPDATE --- I M P O R
T A N T - - (01/20/2005)
There is some confusion about putting our sceneries "above"
or "below" the "Misty Fjords scenery"
and "Misty Fjords landscape." Holger and Brent
have given us new information that changes what we have
been saying in the "readme.txt" files. So you
may have to adjust your scenery library accordingly.
Any add-on that builds on the Misty Fjords base landscape
should be placed above the two MF entries ... by "above"
we mean when you are looking at the library settings screen
on your computer. [see
screenshot of correct order].
This includes all Misty Moorings sceneries, so as you look
at the scenery library on your computer screen, these should
be toward the top of the list with Misty Fjords sceneries
and Misty Fjords landscapes down the list, under any Misty
Moorings addons. Sometimes a picture is worth 1000 words,
so look at the [correct
scenery library order] screenshot.
Note: we are changing our readme.txt files to reflect this
Note: for more information on mesh conflicts, check [this
||Is there a way to save hard disk space when adding all the addons?
of add-ons from the same author can sometimes save space.
Most designers tend to re-use textures for various add-ons
and one can save a lot of HD space and Scenery Library entries
by combining individual add-ons. Thus, one
could have a "MMI add-ons by Bill Dick"; folder
and place new
additions of his in the corresponding scenery and texture
However, ALWAYS (!) test new add-ons separately first to
they are compatible and whether you like them. If yes on
then move them into the consolidated "Bill Dick Scenery"
||Why do AI aircraft fly into mountains in Misty Fjords?
From Phil Cayton:
When we build scenery in mountainous areas we just will
not be able to make some of the aircraft patterns avoid
the mountains altogether. We try our best to make the routes
so that the majority of mountains are missed but can't get
them all right when weather becomes a factor. I think of
them as on-the-field atmosphere and, once they land or depart,
I don't think about where they go.
For those of you who follow AI aircraft around, well we
too worry about your welfare. The suggestion for now is
fly with the "crash off" feature activated. For
those of you who enjoy airplanes flying into mountains (and
we think we know who you are), remember, Misty Moorings,
Inc. brought this feature to you first ... and at no extra
But to be serious, we are learning more about this aspect
of the program every day, so we are not saying it will never
be fixed. But there still are some "secrets of Misty"
we are trying to learn. Don't we wish we knew now what we
will know the day I come in and remove this FAQ for you?
But remember, while you are sleeping, In the mists of Misty,
the Elves of Misty continue to labor over solving this problem
||How do I remove an addon scenery? FSE?
With Misty Moorings, Inc, we are trying to satisfy a range
of people from those who want Misty Fjords to "stay
the same" as the day Holger created it, to others who
would hope we will turn PAKT into something like JFK! So
the scenery addons we have will suit none of you all the
time but some of you all the time. Such is the diversity
of the community we are trying to serve.
One of the nice features about Flight Simulator is the
ability to not only add new scenery packages, but also to
remove them just as quickly. At Misty Moorings, Inc. we
hope you like all our sceneries, but if one does not suit
your particular taste, it can easily be removed and you
are right back where you were before you put it in. The
following instructions will help you delete an addon scenery
ADDON SCENERY REMOVAL ......................................
1. Open Flight Simulator
2. Click on SETTINGS and select SCENERY LIBRARY
3. Find the scenery addon in the list you wish to deactivate
... to "deactivate" the scenery, uncheck the red
... to "remove" the scenery, highlight the scenery
and click on "Delete Area."
NOTE: deactivating the area allows you to recheck the box
later and reuse it while deleting the area totally removes
it from Flight Simulator
4. Press "OK" and shut down Flight Simulator
5. When you restart flight simulator, your changes will
For complete deletion:
1. After you have done steps 1 through 5 above ...
2. Go My Computer and find the to the directory where you
usually add your addon scenery
3. Find the folder with the name of the scenery you are
going to delete
4. Right click on the folder and select "delete"
... the folder is deleted
Your scenery is now deleted and you are back to where you
were before you added it.
FSE SCENERY REMOVAL .......................................................
To remove the FSE you need to be aware and look in three
Lago\FSE\Data for .SE2 files
Lago\Common\Sounds for .SC files
Lago\Common\Tracks for .OSC files
The FSE we create will have the name of the scenery in
the file names and
usually begin with my FSE code. I.E. - 3B9BB7F1_deer_trail_airstrip.SE2
Not all sceneries will have the .OSC files but all will
have .SE2 and .SC
Once you remove these files, that FSE scenery addon will
be deleted and you are back to where you were before you
Try the scenery (it is free!) ... keep it if it suits your
taste, delete it if it does not suit your taste. In the
end, we hope to be a part of making YOUR Misty experience
unique for you and your special
The Misty Moorings, Inc Team
||How do I remove the "key" to Misty's Place?
1. Go to your desktop (where the Misty.exe shortcut is
2. Right Click on the Misty.exe shortut
3. Select Delete
4. On "are you sure" ... select "Yes"
||How to I maximize framerates?
Basically the maximum is set by the user as juri said when
the video processor can go above that it is stopped at that
level and the extra processing power goes toward image quality
or detail. There is also a minimum setting built in...it
is 70% of the maximum. So if you lock at 25 the minimum
is set at 17.5 when this point is reached the video processor
starts cutting back on detail or image quality until the
minimum is reached or can be maintained, in this case 17.5.
This is also related to the settings you chose in the other
areas. If you max out all your sliders and your VC can't
handle it then it will always be trying to get to the minimum
by cutting back on image quality.
I think the biggest killer of FR is the Clouds. that is
why they have four different sliders that will have a big
affect on your FR.
Sight Distance: How far away you can see. In most real
conditions site distance is hardy ever over 60-80 miles.
Setting this slider for anything more is unrealistic and
draws on resources. You could get ATIS information and set
it according to the real visability distance.
Cloud Draw Distance: How far away the clouds will start
to be drawn. This should be set at a lower distance than
Sight Distance, What's the use of drawing clouds that you
3D Cloud percentage: This determines how many clouds will
be drawn in 3D. If you fly a lot in the spot plane view
or look to sides alot this slider should be set as high
Cloud Coverage Density: How many or how much cloud density
you can have. Again this is a FR eater. Less is better if
your system can't handle intense graphics.
Simple Clouds: Should be used as a last resort to get your
frame rates up.
FS2002 has a new feature that we have not seen before,
it is the Maximum Frame Rate slider. If you ask
someone how it operates, you will get as many opinions as
there are fingerprints. However, here is the real
The slider sets two values in your 2002.cfg file:
UPPER_FRAMERATE_LIMIT=xx (where xx is the value you set
your slider to.)
This is located in the (Display) section of your 2002.cfg
file and does exactly what it says. It locks your max frame
rate to that value and then assigns additional resources
to other tasks (such as smoothing guage motion, pre-loading
LOD_TARGET_FPS=xx (where xx is roughly 70% (rounded)of
the value of the slider).
This is located in the (GRAPHICS) portion of the 2002.cfg
file. This gives a "minimum" setting for Frame
If you maintain within this 30 percent bracket, the sim
will pump out all the detail you have defined in the rest
of your sliders. If you drift below the minimum, then it
will start dropping detail in an attempt to get above the
minimum. The first to go is texture detail, which explains
the "muddy" or fuzzy textures people complain
about. Some settings do not
seem to be affected. Autogen, for example does not seem
to ever get turned off, where some people have reported
loss of AI traffic, and loss of building detail (High Res
Airports such as KORD).
Microsoft put this slider in the sim, to maintain the smoothness
that we all love. Stuttering not only is aresult of RAW
frame rate, but also the CHANGE of frame rate from one slice
of time to another. This is most evident in turns. When
you pass from a low density screen to a high density screen
(such as going past New York City skyline), your FPS drops
suddenly. If you were pushing 60 FPS and you drop to 20,
the drop in frame rate is more noticeable than if you had
been at 20 all the time.
To maintain proper operation of the slider, First determine
your "comfort zone". Set the slider accordingly.
Then tailor your other settings so that your sim can maintain
that at all times in all (or most) conditions.
Some of you may want to override the slider instead. To
override the slider, you need to do TWO things.
Setting the slider to unlimited merely removes the "roof"
from the slider, It does not do ANYTHING to
the LOD_TARGET_FPS value. Thus if you previously had your
slider set to 30FPS, then your minimum is still
LOD_TARGET_FPS is still set to 21.
To maximize your range, first set the slider to 10FPS (lowest
setting), this will set LOD_TARGET_FPS to 7.
Exit and restart simulator to make sure the LOD_TARGET_FPS
value is written and saved to the FS2002.cfg file. When
restarting, then set the slider to unlimited. This will
remove the limiter from your video card, while maintaining
the lowest setting for LOD_TARGET_FPS so that detail is
This from "Cloudman" on another forum, captured
by Larry KSEA (Thank you both!)
||January 4th, 2005
||October 01, 2006
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